Welcome to Riding Nerdy, TNW’s fortnightly dive into bicycle-based tech, where we go into too much detail and geek out on all things related to pedal-powered gadgets.

Cycling is dangerous. In Britain more than 100 cyclists are killed and more than 3,000 are seriously injured each year. Reducing these numbers is no small task. 

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But one plucky startup from Britain, backed by ex-pro and Australian national road cycling champion Simon Gerrans, thinks it can make cycling safer with its 3D-printed fully-custom bicycle helmet. 

Earlier this year, I got to see how the company — called HEXR — was manufacturing its first production run ready for shipping. I even got hands-on with the product, and toured the production facility to see how HEXR is using 3D printing to bring its product to life.

Tackling helmets head on

Whether or not wearing a helmet makes cycling safer is a hotly debated and divisive topic. But logic suggests, should you fall off your bike and hit your head on something – like the road – it’s probably best to be wearing one.

Choosing which helmet is just as divisive. If you’re not a “bikie,” you might not know there’s arms race in the cycling industry to produce the world’s “safest” bike helmet.

American cycling equipment manufacturer Bontrager recently launched its WaveCel line of helmets, which it claimed greatly reduced peak impact and rotational forces typically experienced in bike accidents. The firm said its WaveCel helmets were 48 times more effective at preventing concussions than traditional foam-based lids.

MIPS, wavecel, bontrager
Credit: Bontrager
Force comparison WaveCel helmet versus conventional helmet

Not everyone agrees, though. 

The group of scientists that developed a competing technology, known as Multi Impact Protection System (MIPS), dispute the claims. MIPS engineers found Bontrager’s WaveCel, which is used in a range of bike, ski, and motorbike helmets, to perform “far below the published claims.” 

MIPS helmet
Credit: MIPs
MIPS versus conventional foam helmets, brain forces

While those firms fight it out, HEXR — the brainchild of ex-Cambridge rower and materials scientist Jamie Cook — has entered the ring. And initial tests suggest its 3D-printed bike helmet will be a force to be reckoned with.

MIPS and WaveCel are effectively “liners” that create a protective interface between foam outershell and the wearer’s skull. They’re designed to absorb rotational forces and oblique impacts better than conventional un-lined helmets. While these are a step in the right direction, HEXR still believes the industry is missing the point and coming at the safety problem from the wrong angle.

The company says that expanded polystyrene or EPS foam, (the stuff that’s usually protecting your flatpack furniture) is far from the best material to make a helmet with, but it’s still the most commonly used.

Foam absorbs impacts best when forces are head-on, against flat surfaces. In reality, bike crashes involve twists, slides, and rotational impacts from various directions, and your head, in case you hadn’t noticed, isn’t flat.

What’s more, EPS foam is terrible for the environment. It doesn’t biodegrade, is made using crude oil, and is wasteful to produce. “It’s 2019, we can do better with our manufacturing processes,” Cook told me as we toured HEXR’s production facility. 

HEXR, helmet, honeycomb, cell
Credit: HEXR
HEXR’s 3D printed honeycomb “cell” helmet

By leveraging 3D printing, HEXR thinks it can make a better product both for riders and the environment.

Development, design, and material

HEXR was born during Cook’s university research that explored the effectiveness of different structures and materials for absorbing impacts around spherical objects. His research began in 2013 at University College London, and in 2015, continued as part of a master’s at Oxford University.

HEXR, Helmet, impact
Credit: HEXR
Jamie Cook testing a HEXR helmet for impact protection

“Innovation is always messy,” Cook told me.

Generally dismayed with the current state of the bike helmet industry, Cook decided to take action and find a way to make a better helmet.

“[For] all of these foam helmets, production hasn’t changed in years. If you go into a retail store they’re all pegged up and no one really knows if one’s safer, or fits better. It’s kind of complicated,” Cook added.

After five years of research, Cook discovered that hexagonal cells performed far better under impact load than EPS foam when surrounding spherical objects, like your head. 

Under high impact, foam hardens to the point it stops an impact and transmits forces through the material, which isn’t exactly desireable for a helmet.

Hexagonal cells, on the other hand, buckle, bend, and distort to decelerate a payload against impact, reducing peak impact forces.

Think of it like a load of small crumple zones, like you’d get on a car, but for your head.

“[This helmet] is based on a whole new set of fundamental science around head shape… it’s the first designed around energy absorbing structures,” Cook added.

As a HEXR helmet experiences an impact, the contact area increases across more “cells.” As more cells are recruited, impact forces are reduced and energy is dissipated across a greater area. In reality, this means forces are reduced, rather than transferred through the medium — as EPS foam does — from the point of impact.

Hexagonal cells perform great in the lab, but the biggest challenge Cook says is manufacturing them and scaling production to be sustainable. Producing the intricate hexagonal structures fast and cost-effectively is not easy.

Helmet, shell, prototype
Credit: M. Beedham
Early HEXR prototype with transparent outer shell

Conventional plastic injection molding techniques are up to the job Cook said, but the issue here is tooling. Injection molding requires a parent mold in which liquid plastic is forced to form the shape of the product. 

Manufacturing a mold for the complex, intricate, and thin walls of HEXR’s hexagonal cells would not come cheap or quick. You’d also have to outsource production to the far east, which comes with its own cultural, logistical, and quality control challenges. Again, not something that can happen overnight.

In the case of helmets, manufacturers also need to cater for a range of sizes to fit varying head shapes, which would require more research, time, tooling, and testing to produce a workable product.

Large companies like Under Armour, Adidas, and Asics often work with specialist clothing development firms – like Alvanon – to develop the most appropriate fit for specific garments. As a small startup, HEXR is taking a different approach; because it has 3D printing at its disposal.

Making the helmet

Around the time Cook began developing the HEXR helmet, there was “huge hype surrounding 3D printing,” he said.

“When I first started I was in awe of the technology. But 3D printing is kind of an umbrella term, there are lots of other techniques that fall under this blanket.”

Throughout HEXRs development, the company tested various materials, manufacturing techniques, cell sizes, and layouts, but it was always based around 3D printing. It was continual prototyping that allowed it to test the limits of the hexagonal cell. It simply wouldn’t have been economically feasible with conventional manufacturing techniques.

It’s actually quite heavy-handed to refer to what HEXR does as 3D printing. Its correct term is additive manufacturing, and this is what has allowed HEXR to have an idea, make it, and test it in the real world within 24 hours. In the industry this is referred to as “rapid prototyping,” and it’s one of the technique’s biggest boons to fledgling manufacturers.

It means businesses can try out new ideas quickly, perfect the ones that work, and dismiss the ones that don’t. In the world of bike helmets, that have to undergo rigorous safety testing, it lets manufacturers quickly find and hone the best design.

Interestingly, many firms favor 3D printing for product development for this very reason, but will often steer back to traditional mass-manufacturing techniques when it comes to undertaking the production run.

“Everything was 3D printed, from the beginning,” Cook said. In the early days HEXR was set on embracing this new technology, but it didn’t come cheap. Early prototypes of the helmet cost nearly £1,000 to make.

HEXR, prototype
Credit: M. Beedham
HEXR showed me some of their early prototypes using different materials and shapes. The product has come a long way. Early iterations used malleable polymers, and small lattice work structures.

Given this is a new process, HEXR had to figure out how to do everything from the ground up. Not only did it have to design the helmet, it had to work with manufacturers to find the best way to produce it — to “print” it. 

The two most crucial parts were finding the best type of 3D printing and base material to use.

Eventually HEXR settled on a form of additive manufacturing which involves using heat, lasers, and polymer powder to sinter together and effectively “print” the helmet. Turning a mass of powder into a single structure.

After hundreds of prototypes, and thousands of tests (over 3,200 in fact) HEXR found that a solid bioplastic polymer, called Polyamide 11, handles crash forces best and is easy to use in additive manufacturing.

But how do you go from a bucket of Polyamide 11, a fine powder in its raw state, to a solid helmet fit to keep your head safe? That’s where additive manufacturing comes in.

3D printing machine
Credit: M. Beedham
One of the numerous EOS 3D printing machines used at HEXR’s manufacturer facility, 3T-AM

The 3D printing machines HEXR uses are a far cry from the household 3D printers you may have seen already. Each machine is about the size of a big American-style fridge-freezer.

Essentially the helmets are produced through a process of sintering a plastic powder into a series of very specifically shaped layers that are built up over the course of about 24 hours.

Inside each machine sits a metal bucket, about two feet tall, by one foot square. The metal buckets are home to a platform on to which the helmets are “printed.”

The platform in the bucket mates up to a hopper or “head” inside the machine that moves across it every few seconds, depositing a one micron layer of the Polyamide-11 powder each time. It’s similar to the way a printer head moves across a piece of paper.

Helmet, 3D printer, machines, EOS
Credit: M. Beedham
Part of HEXR’s production run at 3T-AM in England, UK.

After every cycle of the head, lasers draw what is effectively a two-dimensional shape on the powder. In reality, this shape is one of the 3,000-plus layers of material that will go on to make the helmet. These lasers are infact sintering and melting the powder together into a very specific shape.

As the platform moves down, more powder is added, and the lasers continue to sketch out the helmet’s layers based on a computer-aided design generated by HEXR.

The environment inside the machines is intentionally kept at a temperature just a few degrees below the melting point of the polymer powder, about 175C. This is so the lasers sketching out the shape of each layer, can push the powder beyind its melting point. When this happens, the powder melts together, cools, and forms a solid. 

However, lots of powder doesn’t actually go on to form part of the final product. It sits in the printing bucket having not been sintered; but it still plays an important role in the helmet’s construction. 

As the helmet is being printed, the redundant powder supports the helmet’s shape until it’s sufficiently cooled and hardened.

Thanfully this extra powder isn’t wasted, though, as it’s recycled and resused. Unlike traditional manufacturing processes, 3D printing doesn’t generate much waste material.

“There could be powder used here that’s been in circulation in our printers for many years,” Frederick Wray from 3T Additive Manufacturing (HEXR’s production facility) told me as I watched the sintering process.

The material does degrade slightly over time, eventually forming small lumps, but these are continually sifted out so only the good polyamide is put back into circulation, Wray added. 

What’s more, Polyamide 11 is  far more environmentally friendly than the standard EPS foam. It’s made from castor beans!

The breakout

Perhaps, the most interesting and exciting part of the production process, as a spectator at least, is what Wray refers to as “the breakout.” This is when the blocks of powder, and printed helmets, are removed from their metal buckets. Hard product is separated, in an archaeological dig-like fashion, from the loose un-sintered powder.

3D printing, breakout, sintered
Credit: M. Beedham
Breakout procedure where excess material is removed from the solid product

It’s also the first part of the process which requires human intervention. 

Once the excess powder is removed from the printed helmets, they are cleaned, primed, painted, and finished. This final part of production involves adding soft fabric pads inside the helmet, straps, and a clip on vacuum formed aerodynamic plastic shell.